Stheno the gorgon wants her girlfriend Alraune to move in, but to accommodate a plantgirl Stheno's room needs an overhaul!

Hopefully their castle community can provide everything they need to make the space comfy for both of them!

Explore the Midnight Palace, ask your girlfriends and other monstergirls for help, and make the perfect two-lady lovenest!

You might have to avoid some nasty traps or trounce a creepy human along the way, but in the end love always wins!


  • Keyboard Controls
    • WASD Keys = Run, Climb, and Drop from certain platforms.
    • Z Key = Interact and Confirm Selection.
    • X Key = Jump and Cancel Selection.
    • Shift Key = Main Menu (including Select an Item).
    • Enter Key = Use Selected Item.
  • ROM Controls
    • D-Pad = Run, Climb, and Drop from certain platforms.
    • A Button = Interact and Confirm Selection.
    • B Button = Jump and Cancel Selection.
    • SELECT Button = Main Menu (including Select an Item).
    • START Button = Use Selected Item.
  • Mobile Controls
    • Same as ROM Controls, but shown on-screen.


This is my entry to YuriJam 2020: an adventure game with a metroidvania style. I used GBStudio 2 and bits of Jeremy Oduber's fonts.  My partner Caidence made the music.  All the source material is available on GitHub



All major issues have now been addressed.  Unless someone finds something else gamebreaking, this is the final release of Yurivania~  :3

Updated 2 days ago
StatusIn development
Release date 51 days ago
GenrePlatformer, Adventure
Made withAseprite, Tiled, GB Studio
TagsDating Sim, Game Boy, gbstudio, GitHub, Lesbian, Metroidvania, Queer, Singleplayer, Yuri
Average sessionAbout a half-hour
LinksSource code

Install instructions

You will need an emulator to play this ROM file, such as OpenEMU or KiGB.


Yurivania ROM 512 kB

Development log


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tibby tiddy

can you actully beat the human

Yeah, though people have had trouble with it. I need to come up a better item select and use UI, maybe a button combo.

Thanks for giving it a try!


I just played through the most recent version (1.2 I believe) and honestly I'm impressed at how much smoother everything is. I couldn't find any problems and was able to make it to the ending which was very cute (Without spoiling anything I also want to say that I like the final two lines of dialogue a lot) The team did a great job overall. ^^

One small thing I'm curious about is what the work in progress crystal ball is? Unless that's something you'll reveal later?

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Oh, I honestly hadn't thought about what the crystal ball was for!  I just felt like there should be one or two items in her room.  ^_^U

But, I would definitely like to return to these characters in the future! Thanks again for playing it so much!

i imagine, just like how Alraune is working on learning talismans, Stheno is working on making or learning her crystal ball!



omg this game is so cute!! i love this.

Thanks so much, I'm really glad you like it!  :D


RIP didn't realize there was a save feature.

Although I didn't read all the lore you wrote, was impressed by the amount put into for this small game. It was pretty cute and different from most yuri jam entries and I had fun playing it!

Thanks, I appreciate that!  My girlfriends were like, "are you sure you should be sending time writing lore??" Haha, but it was important to me to establish the type of story I wanted to tell


This is such a cute game...  it was so cute i had to finish it all in one sitting!  i only wish the game had an options menu to turn down the music.

Thank you!  Yes, I agree with you about the music volume ^_^U  Something like that is coming in the next update.


Finally finished this one! I appreciated the save feature... even though it's not super-long, I kept getting stuck. I'd take breaks and come back, and usually figured out whatever I was doing wrong immediately.

Loved overall aesthetic, it all looks great! The story and quests were fun, even if I kept getting stuck. (but I blame myself there) The music and SFX work well too. The map was a HUGE help. without it I wouldn't have found the blood at all... I kept thinking that one pillar was a wall until I checked the map a few times.

The only thing I failed to do was defeat the human... though I guess that's not required, as I still finished the game.

Great work!


Yay, thank you so much!  I'm really glad you enjoyed it, and persevered despite the setbacks!

I'm glad the map was useful.  While I was making it I kept wondering if anyone would actually use it...!

Yeah, the bits past the human are optional.  Although I am planning to fix that encounter tomorrow.

Thanks for all the detailed feedback!  I'm looking forward to playing through the rest of the YuriJam games soon!  :D


This is super incredible, thank you so much for making it! 

Oh yay, thank you so much!

I'm glad you enjoyed it!  :D


and omg wow you worked on Longstory!!! you are like a celeb!!!! I loved that game too! 

Oh yay, I'm really glad to hear that!  I loved working on  LongStory; that whole team is one of the best I've ever worked with  :D


Really want to try this game, but looked at the list of known errors. When will the errors be fixed? I really want to try the game.

Probably about a week from now!  I needed a small break but I will be back at fixing the errors soon  :D

Thanks for your interest!

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I love your game a lot but like some others, I couldn't beat the human, even with the mask on. I still recommend it 100% :) the gameplay is great, and the story is adorable :3 I love the representation too !


Thanks so much!  Representation is really important to me!  ^_^

I will be fixing the issue with human as soon as possible, thanks for mentioning it!


aaaaaw this game is absolutely ADORABLE!!!! <3<3<3 I love the cute little dialogues!
Question though, should i be able to defeat the human? i tried using the mask item while confronting them  but nothing happened 

Thank you!  <3

Also, dang, I thought I had fixed that!  XD  That is the correct solution.  I will have another look at it and see if I can figure out the problem -- thanks for giving it a try and reporting the error!!


Had problems with the mask/human fight, too. I couldn't actually get any item to activate - it just took me a while to figure that out -.- 
c'est la vie XD
What I kept doing was use 'z' to activate a picked item, but I could only get things to work by using the 'enter' button instead. I'm not sure that was as intended or not, but it was fairly confusing.

Yes, Enter/Start is the correct button for using items.  I'm sorry you found the controls difficult!  Thanks for playing!


Thank you for making such a fun and awesome game XD


I love this! So cute and cozy <3 Great job

Thanks so much!!!   😁


So I wasn't able to play through it all (I got everythign except the blood) due to a softlock but I do want to give my thoughts on things that aren't in the known issues list

Firstly, the softlock happened in the underground cave. The falling rocks glitched and now they're stuck in the air so there is no way to get out of the cave.

Another thing I'd want to bring up in addition to the human sometimes not moving, I can't figure out how to beat the Human encounter.

I also feel like some characters could give a bit more direction so you can find your way around easier.  For example Josette does'nt tell you where to find Tiamet at all. 

Lastly in the cave area one of Alraune's sprouts says it needs more light and water but nothing happened when I used the candle or pitcher. 

Good Luck!


For some reason Itch wouldn't let me post the image in that message so anyway here is the image of the softlock.

(1 edit) (+1)

Thank you very much for this detailed error report!  And thanks for trying out the game!  I'm glad you enjoyed it enough to get as far as you did!  ✨

I'll note down all these issues and update the game once I've got them fixed.  💻


I found it too but I managed to fix it after opening the item list (or the to do list I can't remember)


Ah, good thinking!  That probably caused them to respawn.

I just added a fix for this glitch; it will be in the next build!

Finally fixed this issue -- will be in the next update!


OMG so cool O____O the colors are so beautiful! great work with GBStudio!

Thank you very much!  It's my first time doing art in a long time so I appreciate the feedback.  And using GBStudio was really fun!



I'm glad you had fun!  Thanks for making the music!!  :3


One of the games I have high hopes for. Love the retro art, puzzle solving and the characters. I can listen to the music forever. Fun game. One suggestion I have is the movement controls feel kinda slippery. I keep falling off the platform when I jump. Maybe add more friction. Could use some sound effects to indicate jumping.

Thank you for checking it out, I am really glad you liked it!!  :D

I just uploaded a version with a bunch of bug fixes including better jump controls with more friction.  I'll be uploading some more fixes soon, perhaps this weekend!

Just wanted to let you know that I looked into adding jump sound effects and it is too difficult to achieve with GB Studio at the moment.  Still looking into the other ideas and issues, though!